What will be the impact of the FTC settlement on Genshin Impact's player base by end of 2025?
Increase • 25%
Decrease • 25%
No significant change • 25%
Other • 25%
Player base statistics from Cognosphere or reliable gaming analytics firms
Genshin Impact Developer Cognosphere to Pay $20 Million and Block Loot Boxes for Children Under 16
Jan 17, 2025, 08:46 PM
Cognosphere, the developer of the popular video game Genshin Impact, has agreed to pay a $20 million fine as part of a settlement with the Federal Trade Commission (FTC). The settlement addresses allegations that the company misled players regarding the costs associated with in-game purchases and violated children's privacy laws by allowing minors under the age of 16 to make purchases without parental consent. As part of the agreement, Cognosphere will also implement measures to prevent children from accessing loot boxes without permission. The FTC stated that Genshin Impact deceived players, particularly children and teens, into spending large sums on in-game prizes with low chances of winning.
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No • 50%
Yes • 50%
Decrease • 25%
Fluctuate • 25%
No Change • 25%
Increase • 25%
No significant change • 25%
Decrease by over 20% • 25%
Decrease by 10-20% • 25%
Decrease by less than 10% • 25%
No Change • 25%
Increase • 25%
Significant Decrease • 25%
Moderate Decrease • 25%
No • 50%
Yes • 50%
Challenge FTC's stance • 25%
Implement similar restrictions • 25%
Announce future plans for restrictions • 25%
No changes announced • 25%
Decrease in customers • 25%
Increase in customers • 25%
Fluctuating customer numbers • 25%
No significant change • 25%
Severe Misconduct Found • 25%
No Misconduct Found • 25%
Minor Misconduct Found • 25%
Significant Misconduct Found • 25%
Increase • 25%
Decrease 1-5% • 25%
Decrease over 5% • 25%
No significant change • 25%
Decreased competition • 25%
No significant change • 25%
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Increased competition • 25%
Venntel penalized • 25%
Gravy penalized • 25%
Neither penalized • 25%
Both penalized • 25%
No • 50%
Yes • 50%
No • 50%
Yes • 50%
Enhanced parental controls • 25%
Other • 25%
Expansion into new markets • 25%
New monetization strategies • 25%